
In that case, you can learn all about it here: You may also find that some UV mapping can be useful. Related content: How to add a texture to an object in Blender If you are not familiar with how to use textures in Blender, you can start here: Now you have a stl with your displacement.Requires processing through Substance player.Check Selection Only and Apply Modifiers.If the displacement is wrong you can change the direction to RGB to XYZ but this shouldn't be the case if your images are in non-color format. Change Displace Modifier Coordinates to UV and Decrease the Strength.Deselect Half Float Precision and go back to Modifiers panel.

Give it also a Displace modifier and press New. If this is not enough you can always add More.

It just slows down.) In Performance and Tiles Tiles X and Tiles Y should be the same as the image size you created earlier. In Sampling Render 1 (You don't need more. Device CPU (You could use GPU but for me Blender crashes when I try that). This can be lower if you are ok with lower quality.

Select New and adjust Width and Height to be 8192 px. Next I add an Image Texture node but don't connect it.At first I have a plane with 5x Subdivision Surface Modifier and a Displacement Map image connected to the Material Output Through a Viewer.You could try to start from step 6 If you have a good displacement map but for some reason it didn't work for me. This works for procedural textures and for ones made with a displacement map. I edit this answer to be better than previous and to actually work for 3D-printing.
